CM 118: Principles of Animation

Subject
Credits 3 Lecture Hours 45
Teaching Equivalent
3.00

Introduces traditional styles and methods of hand-drawn 2D animation and fundamental mechanics of motion including paths of action, forces, timing, patterns, anticipation, action and counteraction, balance, weight, squash and stretch, primary and secondary action, and overlap. Students employ animation drawing tablets and “pencil test” software to create frame-by-frame animated motion to learn how to visualize and then represent the action of forms and shapes in motion, and create the illusion of such actions as acceleration, deceleration, collision, anticipation, balance, momentum, and intent.

Designation
DA
Prerequisites

 ART 113 with grade C or better, or consent.