Introduces traditional styles and methods of hand-drawn 2D animation and fundamental mechanics of motion including paths of action, forces, timing, patterns, anticipation, action and counteraction, balance, weight, squash and stretch, primary and secondary action, and overlap. Students employ animation drawing tablets and “pencil test” software to create frame-by-frame animated motion to learn how to visualize and then represent the action of forms and shapes in motion, and create the illusion of such actions as acceleration, deceleration, collision, anticipation, balance, momentum, and intent.
CM 123. Students should be familiar and comfortable with the use of computers. Digital drawing tables are essential tools in this course (and provided for students in the computer lab).
ART 113 with grade C or better, or consent.